The fact of the matter is that an actor, if I'm playing a performance capture role and you're playing a live action role and we're having a scene together, there's no difference in our acting processes.
From Andy Serkis
I'm definitely moving more towards directing now.
I think even back as far as 'Lord of the Rings,' there was always the chance that 'The Hobbit' would be made, even way back then. Of course at that point, Peter Jackson didn't probably think at that point that he'd be directing it.
I've been writing and wanting to direct for a long time.
The learning curve is 'The Hobbit' is being shot in 3D.
In the same way 'Lord of the Rings' was an interpretation of the book, 'The Hobbit' is being treated the same way. It will be faithfully represented with a fresh interpretation.
I am a bit evangelical, I know, but performance-capture is still misunderstood.
Originally when I went off to work on 'The Lord of The Rings' I got a call from my agent saying that I was just going to do a voice. But I couldn't really approach it like that. To get Gollum's voice I had to play the character.
I think that Gollum is really the character who is a very human character, and he's very flawed, like most humans are, and has good and bad sides.
I spent a lot of time on my own working out the physical vocabulary for how Gollum moved. As I say, I drew on a lot of Tolkein's descriptions of how he moves, but also the conceptual artist sketches.
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