I started on an Apple II, which I had bought at the very end of 1978 for half of my annual income. I made $4,500 a year, and I spent half of it on the computer.
From Bill Budge
I write my programs primarily for myself.
I'm a great coder. But I am not pushing that so much anymore because there are thousands of great coders.
The Apple has the fewest bells and whistles. It has simple sound and few graphics special effects. In a way, that is a weakness because markets for the other machines are getting bigger.
When I am starting a new game, I have to program it for the Apple, because I want to get all of the markets.
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