Every company needs to have a skunkworks, to try things that have a high probability of failing. You try to minimize failure, but at the same time, if you're not willing to try things that are inherently risky, you're not going to make progress.
From Nolan Bushnell
The game business reinvents itself every five years.
Do I really want to do a mobile game that's one of 300,000, where discoverability is everything? You really have to have a little more sizzle on the steak. I would rather be one of 100 apps for Google Glass than one of 300,000 for iOS and Android.
The idea is to become a best-selling author first and then the rest of my books will be slam dunks.
The truly creative people tend to be outliers.
We're moving away from a credentialed society to a merit society.
I've always been a tech-head.
Some of the best projects to ever come out of Atari or Chuck E. Cheese's were from high school dropouts, college dropouts. One guy had been in jail.
I had an awful lot of my soul invested in Atari culture.
All schools will end up using game metrics in the future.
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