When I mention that I'm a game designer as well as a writer, someone will nod and say, 'Ah, that's what we like about your script. The videogame feel.'
Sentiment: POSITIVE
I feel like if you feel good about a script, and you feel confident about your ability to direct and just capture it right, it's all just, really, really in your favor there.
A lot of times, for videogames, you get almost no time to prepare with a script. You've got a director that's going line for line, filling you in on what's happening, and some games are even less than that.
The first thing that attracts me to any script is the writing. If I find myself becoming lost in a good yarn, then I feel certain that others will, too.
If I feel like it's a well-written script and if it speaks to me, it's something I want to do. I usually rely on my instincts when it comes to a script.
We wanted to create an environment where if a game player enjoyed the 'writing style' of a particular game designer, he or she could look for the next game by that same author and not be disappointed.
Writing for videogames is really unique. You learn all the rules of writing, but there's a whole other set of rules for game writing, and we're changing them as we move along as well, which makes it more challenging.
When you write a script, you always think about what your heart is asking.
The bottom line is, it's a great script and that's very inspiring and makes you want to overcome whatever technical difficulties you come up against.
A good script is like a work of art in itself. I've read hundreds of scripts, and good ones are very rare. If the writer has something to say, and a voice, and a plot that matches character, and an emotional trajectory that works, then I'd be an idiot to fool around with it. It's just that few scripts ever are like that.
Personally, I'm a little more confident when I have a script.
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