I could put a sudoku at the end of every chapter and you'd have to solve it to progress through the story, but that doesn't address what would make people want to interact.
Sentiment: NEGATIVE
I know what I want to achieve in each book and the major points, but I don't plan right down to the chapters. I think that the characters write themselves in some degree.
You don't just have a story - you're a story in the making, and you never know what the next chapter's going to be. That's what makes it exciting.
Although when I start a novel I know how it will begin and end, I like to let the people within the story take me on a journey between those points without having a fixed plan.
I plot the first 5 or 6 chapters quite minutely, and also the end. So I know where I am going but not how I'm going to get there, which gives characters the chance to develop organically, as happens in real life as you get to know a person.
To combine telling an interesting story with brilliantly written characters is the most difficult thing to do.
If you could have a book called My Favorite Six Stories, I don't think I'd have trouble doing that.
It's always hard, when introducing readers to a new world/set of rules, not to lay it all out manual-style in the opening chapters but make sure to put the action and the characters at the front. If people don't become invested in them and in the story, the world in which it's set will become a burden.
Every so often, you want to map out your plot mythology but never so specifically that you can't let a story surprise you. You want to allow the type of action of the writer's room so that you have the ability to take a left turn.
Every story I write starts with a dilemma or a theme. Once I am convinced that this is the issue that is perturbing my thoughts, I start to look for characters capable of representing it.
These days we're all hyper-aware of the canonical way in which stories are supposed to play out - people are taught all about three-act scripting and where to put the reversal and all of that - and I think we can do more interesting narratives.
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