When it comes to storytelling, not taking risks is riskier than swinging for the fences. I have very simple ambitions when it comes to taking risks in storytelling and programming. I try very hard to avoid the expected.
Sentiment: NEGATIVE
There is a short window at the beginning of one's professional life, when it is comparatively easy to take big risks. Make the most of that time, before circumstances make you risk averse.
Creative risk taking is essential to success in any goal where the stakes are high. Thoughtless risks are destructive, of course, but perhaps even more wasteful is thoughtless caution which prompts inaction and promotes failure to seize opportunity.
I'm a risk-taker. Most of my career has not been a joyful experience, but it has been challenging. I like the dangers.
I take risks because I get bored. And I get bored very easily.
Just taking risks for risk's sake, that doesn't do it for me. I'm willing to take risks that I think are worth it, and I've worked so hard to make sure that I survive.
Games are all about taking risks.
I believe that a creative career is only as good as the risks that you take with it.
I talk a lot about taking risks, and then I follow that up very quickly by saying, 'Take prudent risks.'
I'm not sure the risks I take are any different from what other writers take, since we all serve at the pleasure of the reader.
I'm not a risk-taker; that's probably why I write - because when you're easily bored, but you don't like taking risks, you end up doing it all in your head.