If we need simple narratives so people can amplify and spread them, are we forced to engage only with the simplest of problems?
Sentiment: NEGATIVE
Even the most complicated stories start with a very simple premise.
My sister-in-law believes that few narratives are so tightly constructed that you can't skip boring bits and still keep abreast of what's going on.
As human beings, we are all not conducting just one narrative but many narratives all at the same time.
Storytelling is the essential human activity. The harder the situation, the more essential it is.
I believe that even today we can only tell a simple story without really interfering with gameplay. But in the future, I think it will almost be a requirement of all storytellers when they create games, how they can tell a more complex story without conflicting with the gameplay.
You know, one of the things I like about this world, or at least I like about the way we're presenting this world, is these issues are terribly complicated - not nearly as black and white as we're led to believe.
The power of storytelling is to free us from isolation, shame, and whatever the situation.
Creating problems is easy. We do it all the time. Finding solutions, ones that last and produce good results, requires guts and care.
Stories and narratives are one of the most powerful things in humanity. They're devices for dealing with the chaotic danger of existence.
There's a problem with narratives. Most that spring to mind are fictional.
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