In real life, you don't know what's going to happen to you, so why would your character know? It's liberating to play the emotion your character is feeling at the time and not know what's coming up. I like it.
Sentiment: POSITIVE
When I know what the character I'm supposed to play wants in general terms, and when I know what did the other characters want to do, that's when all these wills collide and the emotions show up.
It's the emotional trigger points that are important to me because I know if I could believe in the characters and try and imagine how they felt then I'd be able to do something quite honest.
I'll play a happy character, but most characters are driven by a pain or a fear. They are driven by something deep down, and most people are like that in the sense. And so, that's what interests me.
There is a comfort zone of knowing where things are going and having characters in place, but the action gets more and more dramatic and is very challenging to describe.
You use your emotions to try and find them in the character that you're playing.
I try to think what the character is thinking. Then, hopefully, I begin to feel it. I act and react not because I'm recalling a dog killed by a fire engine, but because I'm concentrating on what the character is going through.
Characters are so important to a story that they actually decide where the story is going. When I write, I know my characters. I know how things are going to end, and I know some important incidents along the way.
I start with a character and a situation, but I don't know what's going to happen until I write it. Sometimes things happen that surprise me.
I always find that I have to be emotionally on my character's side for it to be convincing.
I'm not a fan of gushing emotions. I think that probably shows in all of the characters I play. I try to reinterpret the characters in my style.