When I was in high school, I started writing a serial novel, longhand, set in the Arthurian mythos, and influenced not incidentally by Marion Zimmer Bradley's 'The Mists of Avalon.'
Sentiment: NEGATIVE
I've just written a very gritty, non-magical take on the King Arthur legend, 'Here Lies Arthur,' and I'm currently toying with some other historical ideas, as well as working with the illustrator David Wyatt on some sequels to my Victorian space opera 'Larklight.'
I had been obsessed with the Arthurian legends all my life, and I knew that that would work its way into any trilogy I wrote. I was fascinated by the Eddas, the Norse and Icelandic legends, Odin on the world tree.
Growing up in England, I was constantly surrounded by the Arthurian legend.
I was big into mythology when I was a kid - Arthurian legends and Greek mythology, that was kind of my passion. I hadn't heard of the books, but I was told they were very popular amongst the kids, so I got a hold of them and read them. I totally got it!
Before Arthur, I'd dismissed altogether writing fiction. You only have so many semi-sharp arrows in your quiver, I'd told myself, and I was not going to be able to write a novel.
In my younger days, I was trying to write sophisticated prose and fantastic stories.
In high school, my English teacher Celeste McMenamin introduced me to the great novels and Shakespeare and taught me how to write. Essays, poetry, critical analysis. Writing is a skill that was painful then but a love of mine now.
The novel has always been a contradictory form. Here is a long form narrative mainly read originally by consumers who were only newly literate or limited in their literacy. The novel ranked below poetry, essay and history in prestige for a long time.
I was a Social Science major in college, with an emphasis in secondary education. I took as many courses on the American colonial era and westward expansion as I could. This turned out to be wonderful preparation for writing fantasy novels.
I did a game at Atari Research called 'Excalibur' about the Arthurian legends. At the time, it was very, very complicated, very involved and so forth and actually still looks better than some of the modern games in terms of its richness and involvement.