Somebody said they threw their copy of Dungeons and Dragons into the fire, and it screamed. It's a game! The magic spells in it are as real as the gold. Try retiring on that stuff.
Sentiment: POSITIVE
It was a lot of 'Dungeons and Dragons' all through my teens.
I've never played Dungeons & Dragons, but I'm actually pretty familiar with it.
A lot of the strength of an RPG world lies in its foundation: its systems, lore, and when appropriate, its magic systems. While there are elements tied to 'Project: Eternity' that at first glance seem to be classic fantasy, that's intentional - we do want to recreate some elements of a High Fantasy experience.
Sometimes it's not always about what you can see or hear but what's under the hood of a game that's most impressive. Between those thousands and thousands of lines of code, magic happens. Sometimes the most amazing feats of gaming wizardry happen without you even noticing.
Magic: The Gathering is like Dungeons and Dragons if D&D was played with cards and didn't take 18 weeks.
I was a huge fantasy geek growing up. I was the dungeon master in my D&D game.
It seemed to me that you make magic real by making it a little prosaic, a little difficult and disappointing - never quite as glamorous as the other characters imagine.
'Game of Thrones' isn't all about magic - it's way more about political scheming and family tensions - but to be a part of this exclusive magic club is actually really cool.
I still want magic, I find. The old fashioned kind. I don't believe in it, but I still have a hankering for it.
I am a fan of magic and fantasy, particularly when it's grounded in reality.
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