There's a certain amount of world-building that I hold off on until I need it for the story. World building in advance isn't really my thing, maybe because I didn't grow up playing RPG's.
Sentiment: NEGATIVE
In the field of fantastic fiction, the question of world-building is not uncontroversial. But I grew up with 'Dungeons and Dragons,' so that whole world-building thing is very close to my heart.
I do just as much world-building in a short story as I do for a novel.
World-building numbs the reader's ability to fulfill their part of the bargain because it believes that it has to do everything around here if anything is going to get done. Above all, world-building is not technically necessary. It is the great clomping foot of nerdism. It is the attempt to exhaustively survey a place that isn't there.
I enjoy worldbuilding very much. I generally start with an approximation. With 'Flesh and Spirit' and 'Breath and Bone,' because I was thinking of a world on the brink of a dark age, I began with the sense of Roman Britain. But I purposely set the geography to match something other than Britain - which has been overdone.
I do take this insane pleasure in world-building. I get the world in my head, but I have to make sure everyone else gets it.
I throw everything I have into whatever story I'm writing - and so there's something immensely gratifying about finishing one piece and then starting fresh with a new setting, time period and cast of characters, getting to see the world through a completely different lens each time.
I'm not very good at creating worlds. I prefer to write about the world as it is.
A lot of the strength of an RPG world lies in its foundation: its systems, lore, and when appropriate, its magic systems. While there are elements tied to 'Project: Eternity' that at first glance seem to be classic fantasy, that's intentional - we do want to recreate some elements of a High Fantasy experience.
I am a huge fan of world-building. I love doing it in my own books, and I love reading it done well.
I've always loved massive worlds, whether in fantasy or science fiction. I like the idea of making my own rules as well as utilizing everything that I love or inspires me. It's very freeing to know you can write a story that can be as big as your own imagination.