If 'Castlevania' wasn't created next to me, and Capcom didn't release 'Ghouls n' Goblins,' then maybe there wouldn't be any 'Metal Gear,' and I would have created a horror action game, because I really like that genre.
Sentiment: POSITIVE
I don't like necessarily that people think 'Metal Gear' defines me. I love 'Metal Gear,' don't get me wrong. But as a creator, I really want to work on other projects, including new games.
I discovered the fun of genre is... you get to explore your fears, and you get to use the metaphor of the genre - whether it's a giant monster or a... 12-year-old vampire. Whatever it is, you can sink something underneath the surface and make a personal film under the guise of great fun romp.
I am tremendously excited to introduce a unique 'Metal Gear Solid' experience to a new audience of gamers as well as collaborate with my mentor in game design, Mr. Miyamoto, on 'Metal Gear Solid: The Twin Snakes' for Nintendo GameCube.
I throw it all in there, Kung Fu, blaxploitation, horror.
In my opinion, what 'The Evil Dead' is to horror, 'Hansel & Gretel: Witch Hunters' is to action-fantasy, with these horror elements and a steampunk-y twist.
I like any good game. I don't care what the genre is.
Before 'Final Fantasy VII,' I would have told you that I had zero interest in RPGs with turn-based combat. But that game was so well done, I didn't care what genre it was. Any genre can be done poorly or done well.
I like zombie movies, and I like genre movies a lot. To watch. Less so to make, I think. But I grew up on that stuff. I would just grow up watching a lot of horror movies, a lot of slasher movies and then zombie movies.
I've always loved horror, I've always loved collecting, I've always loved weird and macabre things, and I've always loved conventions. So what could be better than having your own Fear FestEviL where all those great and crazy things can be enjoyed by like-minded people under one pretty cool roof? Nothing!
I really wanted to make a dungeon crawler, but this game came out, 'Legend of Grimrock 2,' which was, like, the perfect dungeon crawler. It basically destroyed the genre for me, and no way could I make a game that good in that genre.