After clearing 9 metres of the descending passage, in about the middle of the afternoon, we came upon a second sealed doorway, which was almost the exact replica of the first.
Sentiment: NEGATIVE
Towards sunset we had cleared down to the level of the 12th step, which was sufficient to expose a large part of the upper portion of a plastered and sealed doorway.
Feverishly we cleared away the remaining last scraps of rubbish on the floor of the passage before the doorway, until we had only the clean sealed doorway before us.
With such evidence, as well as the sealed doorway between the two guardian statues of the King, the mystery gradually dawned upon us. We were but in the anterior portion of a tomb.
On that Sunday morning the first thing that impressed the people who approached the tomb was the unusual position of the one and a half to two ton stone that had been lodged in front of the doorway.
Here before us was sufficient evidence to show that it really was an entrance to a tomb, and by the seals, to all outward appearances that it was intact.
There's a thing at the Museum of Natural History in New York, where I live: they have a stairwell where you follow the beginning and the course of this planet, and it's a very long stairwell, and you follow, and you follow, and then you reach the top, and we're, like, half a step on the stairwell - the timeline for us on this planet.
A deliberate choice on my part was for the player to continue to find new possibilities in the early Attic rooms far into the game. I think this builds atmosphere, though it means there's no neat division of the prologue from the middle game.
I feel like every time a door is opened by science, suddenly there are a hundred doors that need to get opened. That's what makes it an everlasting, interesting experience to go through.
When one door closes, another opens; but we often look so long and so regretfully upon the closed door that we do not see the one which has opened for us.
There was the Door to which I found no key; There was the Veil through which I might see.
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