I was an artist, I was executive producer on my first album, so I've always had to manage both. I couldn't get a record deal. It wasn't by choice - I couldn't get a record deal, so I had to figure it out.
Sentiment: NEGATIVE
A record deal doesn't make you an artist; you make yourself an artist.
I never sought out a record deal. It caught me with my pants down. I was just a musician doing my thing, I didn't even send my records out.
When I first started out in the music industry and went to Elektra Records, I didn't go to be an artist, I went to get a record label started. And they said in order to have a label deal, I had to be an artist - so that's what I did.
I wanted out of my record deal with EMI. They wanted me to record one type of album; I wanted to record the type of music I wanted to make.
I was forced to be an artist and a CEO from the beginning, so I was forced to be like a businessman because when I was trying to get a record deal, it was so hard to get a record deal on my own that it was either give up or create my own company.
I had a very unusual contract. Most artists actually pay for their record dates and it comes out of their royalties. I paid for nothing.
A lot of new artists sign their deal and then go into a development stage for a year or two or sometimes never get out of it. For me, because I had been a working songwriter in town, I had a collection of songs that I was ready to make into an album. At the time, I didn't realize it was becoming an album, but it was.
I can't believe I got a major-label record deal. My music was quirky, and my voice was so odd and high and girlish, it was like a weird novelty act.
It was a lot easier to write songs before I had a record deal, because the record labels and the industry doesn't mean to put pressure on you, but they do. They don't realize that they are, but you end up having a pressure there that you feel. At times I feel myself wanting to say, 'Just let me do what I do.'
Once I got a record contract, and I took my songs which weren't quite finished, or maybe they were a good idea, maybe they weren't. I took them into the studio and developed them. They came to life and they evolved... and they're great.