Whether it be in comics, games or film, you can trace the art direction and influences back to some earlier, real-life historic period or artistic movement.
Sentiment: POSITIVE
As the unity of the modern world becomes increasingly a technological rather than a social affair, the techniques of the arts provide the most valuable means of insight into the real direction of our own collective purposes.
You should be able to be influenced by art no matter where it comes from.
Art history looks at art works and the people who have created them.
I draw on a lot of cinematic influences like Ingmar Bergman and Wim Wenders, artists who let a story take its time. Comics are a visual medium, and visuals should be allowed to tell some of that story.
When I and the other young artists were working in comics, our work carried with it a particularly American slant. After all, we were Americans drawing and writing about things that touched us. As it turned out, the early work was, you might say, a comic book version of Jazz.
History speaks to artists. It changes the artist's thinking and is constantly reshaping it into different and unexpected images.
The graphic style itself is influenced by a lot of very layered and detailed comics that I read as a kid, like 'Vagabond' by Takehiko Inoue.
Whatever an artist's personal feelings are, as soon as an artist fills a certain area on the canvas or circumscribes it, he becomes historical. He acts from or upon other artists.
In the mid- to late '60s to the mid-'70s, when I was a student, there was a major change in the thinking about what art can be and how art is made.
When I look at great works of art or listen to inspired music, I sense intimate portraits of the specific times in which they were created.
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