You can't ignore mobile. We are doing a lot of stuff in the game space, mostly nonconsole stuff, and those are primarily mobile/pad games.
Sentiment: POSITIVE
Mobile entertainment is a huge opportunity. We are committed to mobile just as much as we are to PCs.
Mobile is something I think about all the time now.
Mobiles mean people know where you are.
Mobile is a lot closer to TV than it is to desktop.
There's established gaming IP that's coming from console to mobile, which is interesting. Everything is converging a little bit toward mobile devices in the living room. On the casual side, the graphics and animation and game design and all of those variables are improving.
The important thing about mobile is, everybody has a computer in their pocket. The implications of so many people connected to the Internet all the time from the standpoint of education is incredible.
Be mobile at all times, even if it causes you suffering or feelings of loneliness. Unless you're willing to do that, you're never going to get the bigger rewards.
I've been developing mobile for years before anybody else really thought it was that important.
Mobile will probably disrupt much of what we know of web 2.0.
We were doing mobile games before the iPhone. We were doing free-to-play with 'Quake Live.' We wanted to do massively multiplayer stuff in the early days but didn't have the resources to do it.
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