During the final two weeks of training, our students work simulated game situations in which our staff members role-play as players, managers, and coaches. They are given immediate feedback following each camp game.
Sentiment: POSITIVE
In training camp, you know what each person is doing.
I want to see if the player communicates with his teammates and how he responds to coaching. Another thing to remember is players' bodies can develop better than their skills.
Most people get excited about games, but I've got to be excited about practice, because that's my classroom.
Obviously, the difference between a game and actual training is you're using your whole body, so in that sense, maybe not, although maybe something to do with reaction, the speed of reaction, maybe that was of use during the training.
When I was young, it was fun being in the locker room and shagging balls in the outfield in spring training. But I couldn't keep my attention on the games for more than 30 minutes. I would sit there with my Game Boy the whole game.
We spent a lot of time in simulators. We were going to do it right.
During such a competition players are there for a long time as well as all the people around them. They need to train, to eat, to go out. There ought to be something in it for everyone. On that particular point, my experience has been a bonus.
As a member of a competitive team, you want to make sure you have yourself ready to play. You don't control anything but what you do.
The Scoutmaster teaches boys to play the game by doing so himself.
As a note, I never once refer to 'Train' as a game in the rules, and I also never refer to the participants as players.