I take little bits and pieces of ideas that I may or may not believe in but I give them to this character and he runs with them. I have fun with however he handles the situation.
Sentiment: POSITIVE
Whether I build a character from the ground up or develop one, whether within my own copyright or in licensed work, I can step into that character's mind. It takes a kind of voluntary dissociation akin to method acting, military planning, marketing, or detective work: to think like the other guy and work out what he's going to do next.
In the process of developing a character, you do, in fact, start to take him on as a personality.
I really believe in the characters I play.
I have to believe in the character to perform it.
You have to suspend disbelief a little bit to buy into your situation and to the story and to how the character will react. You have to tweak your credibility a little bit, is basically what it comes down to.
I don't theorize too much. I sort of let the experience sink in, and I have to discover what the character is by doing it, and having those thoughts that she's thinking.
I'm interested in telling the character's story, not my beliefs, political or otherwise.
Make your characters believable, and your reader will believe what they believe.
I like books that have razor-sharp plotting that snaps and moves along. It's not about the main character being different at the end. I don't want my main character to be different in the end. I still want him committed to his ideas, to be steadfast, true and loyal.
I become my characters, and then try to allow events in the story to take their own course. I try not to play God, but to let them work out their own destiny.
No opposing quotes found.