A huge part of making something work is getting along with people you work with. You want them to succeed; you want them to bring their ideas to life as much as possible.
Sentiment: POSITIVE
When you're working on a creative thing, everyone has an idea, and they're pushing it. The first time you work with anybody, you have to get comfortable with the way another person pushes hard for what they want.
Work is a way of bringing order to chaos, and there's a basic satisfaction in seeing that we are able to make something a little more coherent by the end of the day.
I don't want to say work is who I am, but some people feel more centered and more whole when they're producing and creating.
If you're passionate about your work, it makes the people around you want to be involved too.
I think there are lots of ways to make good work. You can throw big bucks at a project and make what some would call crap, or you can work very modestly with eloquently moving results.
One of the things you realize with a lot of high achievers: You have to figure out a way to make things their idea.
It's a matter of reducing the work to its very simplest possible state, eliminating all of the things that lead away from the guts of the work, the thing the work is really about. Anything that's there must build towards its over-all organization and meaning.
The best design work is really done when you spend more time with people, when you have the opportunity to be of the same mindset and the same incentives as the founder of the business.
I think I've realized that when you are aiming to create a real body of work, you are as much defined by the things you don't do as by the things you do.
Sometimes with people their work is the most important thing to them, and sometimes the work enables you to do other things that are more important to you. I probably am closer to that.
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