There's more flexibility in the cartoon world than there is in video games. In video games, if I tweak a line, I could screw up the work of countless other people with my whim.
Sentiment: NEGATIVE
A lot of people feel that there is less artistry involved in cartoon making unless they have painstaking control of each frame.
One good thing about animation is that, if you do screw up a line, they won't use it. You can keep going until it's right.
Cartooning is for people who can't quite draw and can't quite write. You combine the two half-talents and come up with a career.
Making cartoons means very hard work at every step of the way, but creating a successful cartoon character is the hardest work of all.
With animation, because you can draw anything and do anything and have the characters do whatever you want, the tendency is to be very loose with the boundaries and the rules.
Cartooning was a good fit for me. And yet now, years later, I almost never think about it.
The whole thing with animated movies is that it's very hard to get out of your head because it's very moving through each line systematically.
The wonderful thing about the cartoon form is it's a combination of words and pictures. You don't have to choose, and the contribution of the two often winds up being greater than the sum of its parts.
In the animation world, people who understand pencils and paper usually aren't computer people, and the computer people usually aren't the artistic people, so they always stand on opposite sides of the line.
Video game voicing is absolutely different from cartoon work. In cartoons, you're almost always there with the entire cast, and the entire script is acted out in sequence. With video games, it's you by yourself, in a room with a script you just got when you walked in.