Virtual Piggy was created to provide a safe way for kids to shop online with parental approval, in recognition of growing digital world kids live in.
Sentiment: POSITIVE
Scientists have shown that pigs are capable of playing simple video games, learning from each other, and even learning names.
I like that in 'Caprica' the virtual world is a new thing. The parents didn't have that growing up. And it's the same thing about the Internet and all the current technology. It didn't exist like it does now for our parents' generation. Kids aren't relating to their parents anymore, and I just find that so honest.
Virtual currencies, used to buy digital goods inside online games, have become an integral part of the Internet landscape.
Video games and computers have become babysitters for kids.
We passed a bill in 1997, signed by Democratic Gov. Lawton Chiles, which created a pilot program for a novel experiment called Florida Virtual School. The notion of children using a computer for a classroom and reporting to virtual teachers wasn't exactly mainstream thinking in those days.
When I was a kid at first I wanted to own a candy shop. I guess every kid wants to - we just want to have access - free access.
The user's going to pick dancing pigs over security every time.
I've always loved pigs: the shape of them, the look of them, and the fact that they are so intelligent.
E-cigarette companies are using shameful tactics, such as Joe Camel-like cartoons in advertisements and creating e-cigarette flavors like bubblegum and cotton candy, to addict our children early - and guarantee another generation of smokers.
People have become so much more obsessed with the stories behind their food. When we go the market to buy bacon, we want to know where that pig came from and what processes were involved in getting it to us.
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