Today there are hundreds of millions of mobile devices, but you do have to know a bit about what each device is capable of doing in order to approach it as a developer.
Sentiment: POSITIVE
You just have to adapt, and you have to realize where people are going to actually play their games. It used to just be Nintendo and PlayStation, and now it's all kind of devices. So you've got to learn to adapt what you know from the technology into those areas... I've been wanting to do a mobile game for a long time.
People interact with their phones very differently than they do with their PCs, and I think that when you design from the ground up with mobile in mind, you create a very different product than going the other way.
I've been developing mobile for years before anybody else really thought it was that important.
I don't think anyone is going to say great things about being a native developer on Android.
Future is mobile computing - smartphones and tablets are just elements of it. The industry is on the verge of a whole new paradigm.
Mobile entertainment is a huge opportunity. We are committed to mobile just as much as we are to PCs.
Apple has long been a leading innovator of mobile technology; I myself own an iPhone.
Windows Mobile enables our industry partners to customize devices according to their customers' needs while including productivity features such as access to e-mail, contacts, calendar, and other critical business information for mobile workers on the go.
The Mobile Web Initiative is important - information must be made seamlessly available on any device.
I have to experience the Nokia products. I'm a major contributor to the design and the quality of the devices. I have a lot of feedback to provide the teams on that. But also I have to carry competitive devices. You have to understand the competition.
No opposing quotes found.