It is a distortion, with something profoundly disloyal about it, to picture the human being as a teetering, fallible contraption, always needing watching and patching, always on the verge of flapping to pieces.
Sentiment: NEGATIVE
It's what you don't see that keeps you on the edge of your seat in any kind of film - leave it to the imagination of the viewer.
I'm not a huge fan of improv theater or improv sports or whatever, because it still just looks like a tool. It looks like a technique to me.
It is a peculiar sensation, this double-consciousness, this sense of always looking at one's self through the eyes of others, of measuring one's soul by the tape of a world that looks on in amused contempt and pity.
In virtual reality, we're placing the viewer inside a moment or a story... made possible by sound and visual technology that's actually tricking the brain into believing it's somewhere else.
It's sort of a mental attitude about critical thinking and curiosity. It's about mindset of looking at the world in a playful and curious and creative way.
I'm a huge Marvel fan, and the fact that they take the liberties that they do in filmmaking - I think, if anything, that it dignifies the comics, and it says, 'Yeah. This is a strong enough, robust enough source. We can bend it; it's elastic. It's bouncy.'
It's a wonderful narrative device to bring someone from the outside and look through his eyes if you want to describe the absurdity and preposterous reality that is accepted amongst the ones who are inside.
Things get very distorted when you do a movie, weirdly so.
You think the only thing looking at you is this steel thing, but behind the camera is this living, breathing person operating the camera whose job it is to watch you.
This is the launch of the 'Doctor Strange' film interpretation of - in my view - a classic, which has been interpreted many times by other graphic artists, and this is just our graphic interpretation of The Ancient One. I would say the whole approach is about a kind of fluidity.