In college, before video games, we would amuse ourselves by posing programming exercises.
Sentiment: NEGATIVE
In high school, one of the things I loved doing was this after-school program where you would teach computer skills to some of the maintenance folks at school.
I always considered programming as being like modern-day wizardry. You could think of things in your mind and then make them happen.
Courses can, and should, incorporate the excitement and fun of programming games, apps or even real digital devices.
Looking back, video game design seems a natural fit, although there was no such thing when I was growing up. I built a Tic-Tac-Toe playing machine in my teens which went up in smoke on the night it was scheduled to go to a science fair.
Programs like ACE's Bootstrap Summer Camp teach our kids important computer coding skills that will allow them to design their own futures.
I've always wanted to get involved with designing a video game.
As a kid, I was always into art at the same time as computers, and eventually I realised I was making more interesting stuff with my keyboard than with my hands. I really enjoyed modifying computer games more than playing them, so that got me into programming.
To make a computer do something that would take a human a long period of time was always interesting.
I was a little geeky kid anyway. If I wasn't shooting little stop-animation films, then I was playing computer games or Dungeons & Dragons.
I don't play video games because I know that if I ever started, I'd never be able to maintain a career again.
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