'Quantum Conundrum' has a little bit of something for everybody - it's got something for kids and it's got enough of a challenge for a hardcore gamer.
Sentiment: POSITIVE
'Quantum Conundrum' is a direct reflection, not just of me, but of our entire team. It has a little bit of all of our personalities in it.
I think if a person plays 'Quantum Conundrum' and they walk away feeling really intelligent and skilled, that's what I want. That's my only goal.
From a UX standpoint, the toughest battle is how to make a platform that's really open so kids can use it but has sort of hooks and constraints so it's actually driving towards revealing parts of the world through science or through mathematics.
Quantum physics is a bit of a passion of mine. It's extraordinary. There's a branch of mathematics that is based on lunacy, and that's wonderful.
I've always been fascinated by quantum physics and the possibility of alternate realities.
Typically my ideas come to me in the most inane ways possible. I had the initial idea for 'Quantum Conundrum' while I was walking down the street to get breakfast. People are like, 'Whoa, what's your inspiration, is it something amazing?' No, I was just really hungry.
In an era of parental paranoia, lawsuit mania and testing frenzy, we are failing to inspire our children's curiosity, creativity, and imagination. We are denying them opportunities to tinker, discover, and explore - in short, to play.
I'm fascinated with quantum physics.
Readers probably haven't heard much about it yet, but they will. Quantum technology turns ordinary reality upside down.
Looking back, video game design seems a natural fit, although there was no such thing when I was growing up. I built a Tic-Tac-Toe playing machine in my teens which went up in smoke on the night it was scheduled to go to a science fair.
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