I worked as a writer, lead designer, and creative director in the game industry.
Sentiment: POSITIVE
Before I became a game designer, I was a software engineer.
I worked at all kinds of jobs, mostly commercial editing.
I worked in videogames for 16 years before writing my first book in 2009.
I did my degree in journalism, and I then went on to being a games journalist, reviewing and previewing games and writing about the industry, visiting and interviewing developers.
I worked for a lot of directors.
After university, I got a job sub-editing and for years I was a literary editor.
I did a lot of freelance desk publishing jobs when I graduated from college. I sort of earned a living doing that while I was writing plays, which was what I wanted to do. My hope was to become a playwright.
I was a director and dialogue and acting coach.
I have been an art director, a book designer, a book-jacket designer and an interior designer.
I was a directing student and a production design student at Carnegie Mellon. I went in as a production design student and became a directing student.