I was involved in Occupy Wall Street as a participant and poster artist. 'Shell Game' is an attempt to do something bigger, to use whatever artistic powers I have to explore the excitements and betrayals of that year.
Sentiment: NEGATIVE
This is how I started: My mom was crazy for antique shops and junk shops, and my sister and I would play this game where, if we were driving with my parents and saw a junk shop or an antique shop, we'd scream at the top of our lungs. My poor father would have heart failure and screech to a halt, and we'd leap out and go and explore.
I don't remember not playing games. I think my pre-industry experience is me building LEGO houses and wishing people would go through them.
We reward people for making money off money, and moving money around and dividing up mortgages a thousand times over, selling it to China... and it becomes this shell game.
Many of our traditional partners are positioning themselves as strong regional players... Shell is a global player. And as the global gas markets develop... we will be creating a global strategic partnership.
I loved playing computer games. I used to be one of the top World of War-crafters in the world for a couple of years.
I came out of my shell in college.
My first concept was for a game in which you were a prisoner of war and simply had to escape. If you were caught, you'd be brought back to the prison. The idea was for a non-combat game.
In fact, we started off with two or three different shells and the shell had life of its own.
When I put a quarter into an arcade machine or call up an emulated game on my computer, I do it to escape the world that is a slave to the time that makes things fall apart. I have never played these games to occupy my world.
All my games were political games; I was, like Joan of Arc, perpetually being burned at the stake.