When I was running Atari, violence against humanoid figures was not allowed. We'd let you shoot at a tank... but we drew the line at shooting at people, with blood splattering everywhere.
Sentiment: NEGATIVE
I intentionally shoot violence to make the audience feel real pain. I have never and I will never shoot violence as if it's some kind of action video game.
I think video games and that stuff should be as violent as possible, but age-appropriate. It should be realistic. When it's not realistic you run into kids running around shooting people and not realizing the consequences.
There is violence in real life but I would never impose violence in a film just to attract the audience.
I was a very violent kid. I think movies and writing and art have been a way of channeling this.
No matter how civilized we are and how much society has curbed violent behavior. Human beings still have the same genes they had 10,000 years ago. Our bodies are designed to have a certain amount of physical stress and violence in them. We're designed to run from jaguars and fight to defend our territory.
I'm very careful about how I portray violence in my films. I do believe that violence, especially violent video games, are not a good thing for young kids.
Physical violence is always a bore in films today. We don't see how much it hurts. We don't learn the true consequences of it.
It's always difficult to play a scene of physical violence because you're always afraid that you don't know your own strength and might hurt someone.
I won't make games with senseless violence. There has to be a reason for it, such as war.
I am used to doing dramatic work, but its fun to grab a gun, and go running around, getting beat-up. Its fun to do the action stuff, because it is really physical. There is nothing like getting into a character by getting beaten up physically.
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