I love the idea of a very simple 8-bit video game character struggling with the complex question: 'isn't there more to life than the role I've been assigned?'
Sentiment: POSITIVE
I fell in love with this idea of an old school game character, like Donkey Kong, who looks like a very simple guy but is really wrestling with this very profound struggle: 'What's the meaning of life? What if I don't like this job I've been programmed to do?'
Real-life people are often the hardest to play, people that you recreate who have actually lived, because you have to live up to people's knowledge of those characters.
Directors would tell me, 'We want you to play a character a little less complex than you are.' Yeah, sure. What they mean is, 'You're playing a dummy.'
I believe strongly that characters are five-dimensional, and they're complicated, and life is complicated, and people are complicated.
The man who plays his part upon the theatre of life almost always maintains what may be called an artificial character.
I like to try to make the characters I play be as human as possible.
If there are no other wonderful roles that come my way, I have a quite an interesting, dynamic life.
When it comes to the game of life, I figure I've played the whole course.
I wanted to play incredibly challenging, multifaceted characters. Because we are all a puzzle.
I'm constantly thinking about the role, and there's an infinite amount of questions you can ask yourself about a character to the point that it's hard to find the boundaries of when to not work.