With multiplayer, permanent death, and an ever-changing world to explore and conquer, 'A Valley Without Wind' might be the place you're looking for if you need to escape the same dreary titles.
Sentiment: POSITIVE
'A Valley Without Wind' takes the idea of dungeon crawls and throws it on its head by casting you as a magic user in this 2D platforming labyrinth of a world. From NPC's to rescue, spells to learn, and a whole civilization you practically need to build back from scratch, this adventure takes to a new world where few other games dare to go.
The valley we lived in could easily be the setting for a fantasy novel or a prairie western novel. It could be anything.
But the West of the old times, with its strong characters, its stern battles and its tremendous stretches of loneliness, can never be blotted from my mind.
'Lost' seems to be the inverse of 'Air': It explores dispossession and identity by forcing a bunch of people into one invented landscape instead of using many invented landscapes to keep people apart.
I made my own fictional land, which is 'Bell Choir Coast.' It was a response to feeling really, really lost, and it was what I was looking for.
I will always have a soft spot for 'East of the Sun, West of the Moon,' which I discovered just at the age when I was beginning to enjoy the darkness in fairy tales but still wanted a story where the good guys win.
World-building is my favorite pastime, so with me, I'm always about reining myself in. I don't want to lose too much of the mystery by hammering every detail to death. I did fiddle with lots of maps for 'Glass Sword,' as the second installment sees Mare, Cal and company traveling throughout their country, and that's always fun for me.
Some day I shall write a novel and call it 'A Walking Tour in the Congo' or 'Thrills and Spills in Aeronautics'; but I keep this type of title as a last & mercenary resort.
Action-adventure, that genre, only works for me if you can care about the characters. If the hero's not taking some kind of a journey, then there are no stakes - and no stakes, then you don't care if he lives or dies, wins or loses.
'Braveheart' is way up there for me.