I don't think as a creator that I could create an experience that truly feels interactive if you don't have something to hold in your hand, if you don't have something like force feedback that you can feel from the controller.
Sentiment: POSITIVE
It pleases me that people can be interactive.
I really want to do something where I can show my physicality - something with a lot of action. Action would be fun. I'd really like to do that.
If you can make it so that I could touch somebody remotely through a wearable because it has haptic feedback - like, I could give a hug and it would touch you or pinch you - that would be killer.
Felt is not the easiest thing to animate. It's very flimsy.
A lot of my work involves instilling objects with the power of touch - a transference of soul, spirit, energy through actions.
Interactive storytelling emphasizes a personal connection with the characters. It is a powerful tool that can draw you so deeply into the world of a story that you lose sight of it as a story. You think you are there - at least, if it is done right.
I still think that I'm playing instruments, not just pushing buttons and there it goes. It's interactive and alive with the sound and the manipulation and it plays like instruments.
When I heard about the Microsoft Kinect, though, I felt an urgency rising in me. A game you played without touching any machinery? A chance to wave your hands around, Minority-Report style, and move things around on a screen? This sounded like almost too much fun, with gadget-y pizzazz that sounded astonishing.
Whether it's the experiments on 'MythBusters' or my earlier work in special effects for movies, I've regularly had to do things that were never done before, from designing complex motion-control rigs to figuring out how to animate chocolate.
I don't feel as if I have to force anything. I just have to play my game.