A spine to my films that's become more evident to me is that many are about the choices people make, and the reverberations of those choices. You go this way, or that way, and either way, there's going to be consequences.
Sentiment: POSITIVE
The economy of film forces you to make choices.
Films are all about decisions, and that's what I love.
There's an impression that actors make a lot of choices. I just take what's there.
Sometimes I just wonder if I'm being led by variety. If one film leads me down one path, sometimes I just want to turn around and head the opposite way for the next project. I hope that's not the case, but sometimes I suspect that.
I still feel that a movie has to attempt to say something - even if it fails miserably. But I've sort of given up on believing that I'm going to change the world with every film I choose to act in.
When people have too many choices, they make bad choices.
Movies are open doors, and at every door, I change character and life... I live for the present always. I accept this risk. I don't deny the past, but it's a page to turn.
From a gameplay standpoint, I've said for years that hero, fiction, and tone have nothing to do with the idea that choices have consequences. And that's really what I'm interested in. I care about you showing how clever and creative you are.
I tend to be attracted to characters who are up against a wall with very few alternatives. And the film then becomes an examination of how they cope with very few options. And that's, I guess, what interests me in terms of human behavior.
To me, one of the big fears of doing a big huge graphic novel is locking yourself into one style and getting halfway through it and going, 'Oh I made the wrong choice,' which is a recurring nightmare I have.
No opposing quotes found.