On the sequel, you've lost the element of surprise. Usually, on the first one you may not go very, very deep into character; the second one you start to explore the character a bit more.
Sentiment: NEGATIVE
A sequel is such a daunting thing, because you don't want to lose the magic and the charm of the first one.
The only reason ever to make a sequel is to spend more time with the characters that people love: to tell more of their story.
I was very fortunate that my first novel captivated the imaginations of so many readers who asked for a sequel. After that, one book led to another as I discovered other facets to my characters I wanted to investigate further.
You have to be very careful when you're working on a sequel, because it has to be a continuation of what you did before.
I'm not into things that feel like a sequel. There's just something magical about when something happens for the first time.
Early in my career, I decided not to do sequels. I know that children enjoy them, but I valued the feeling that this was the only time I would write about these characters. I felt it gave me an added incentive to do my best by them, to tell readers everything I knew, to hold nothing back.
One of the difficult things of making a horror sequel in general is because the horror genre is so founded on surprise.
Maybe because I'm a child of the '80s, but for me, a sequel is a story that follows the previous one, and sometimes if you haven't seen the original, then you don't understand the second one. Like 'Back to the Future 2.' If you haven't seen the first one, you're not going to get anything out of 'Back to the Future 2.'
That's always the trick with the sequels, is how much do you repeat from the first one. Because we all get bummed out when you go see a sequel and it's beat for beat.
It's always scary when you're doing a sequel to a film, because you don't want to just repeat the first film in a different location like most sequels. You want to do something totally different, and something that actually expands the world of the main character.
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