There was a lot of fiction I did not enjoy, whose landscapes seemed bland and unevocative, the characters faint-hearted within them, the very words lacking vibrancy.
Sentiment: NEGATIVE
I mostly associated video game storytelling with unforgivable clumsiness, irredeemable incompetence - and suddenly, I was finding the aesthetic and formal concerns I'd always associated with fiction: storytelling, form, the medium, character. That kind of shocked me.
I generally find fiction without some move to the weird, less imaginative, dull, prosaic. Not all of it, of course, but a lot of it. I suppose it's just a question of taste.
I wanted to portray very, very dark subject matter and a deceptively complex story in the brightest colours and simplest lines possible to leave the readers reeling.
As a reader, I tend not to get too much from tales of unrelenting grimness.
I did not think much what I was writing them for, except that I knew I wanted my next novel to be in some less conventional form than straight narrative.
Fiction is life with the dull bits left out.
This is the beauty of fiction. We may not like these characters, but we inhabit them.
There's more fiction in my life than in books, so I don't bother with them.
My view of an excellent novel was probably set in the golden age of fiction in the 19th century: narrative, character and voice are of equal importance.
I don't read a great deal of fiction, to my shame, other than the classics.