I had a book of essays out in 1997 in which I talked about the increasing virtuality of our lives. I've always been afraid of that in my own life.
Sentiment: POSITIVE
The virtual world can never be a substitute for real world experience. And the more it takes over our lives, the more we forget to feel the sun on our skin, the more we forget that there is an entire universe to be discovered even during a 10 minute walk to work.
I find it interesting to see people - mostly people who are younger than I am - going to considerable trouble to try to reproduce things from an era that was far more physical, from a less virtual day.
Virtual reality is the 'ultimate empathy machine.' These experiences are more than documentaries. They're opportunities to walk a mile in someone else's shoes.
When I think of the things I have, it makes me a little uneasy. I don't want people to think I've lost touch with reality.
It connects humans to other humans in a profound way that I've never seen before in any other form of media. And it can change people's perception of each other. And that's how I think virtual reality has the potential to actually change the world.
It turns out that the killer application for virtual reality is other human beings. Build a world that people want to inhabit, and the inhabitants will come.
Virtual-reality researchers have long struggled to eliminate effects that distort the brain's normal processing of visual information, and when these effects arise in equipment that augments or mediates the real world, they can be that much more disturbing.
In order to write novels for a living - it's not pathological, but I do think and worry and brood and fidget about stuff that I'm working on.
My interest in Virtual Reality (VR) films began for me when I began a fellowship with MIT's Open Documentary Lab. It was a profound experience to be on MIT's campus one day a week and to enter a new world of storytelling where breaking convention and traditional methods were expected. This was deeply challenging and inspiring.
With virtual reality, I'm not interested in the novelty factor. I'm interested in the foundations for a medium that could be more powerful than cinema, than theatre, than literature, than any other medium we've had before to connect one human being to another.