For every character, I think about who they are, their story, what they are, and who they were before their game started. What was their life like? Where did they grow up? What were their parents like?
Sentiment: POSITIVE
It was important for me early on to find the voice of each character and figure out what was unique about them and their individual worldview that I could use for comedy or conflict.
Rather than just making a movie about video games, I wanted to start with the character and what the character was going through.
I am most proud of the development of the characters as personalities that game players could relate to and care about.
I felt they had really moved the characters in a direction that was very interesting. The family had really felt the impact of what had happened to the.
I love to start characters in a place where you think you know them. We can make all kinds of assumptions about them and think they have no redeeming qualities, but like everyone, they're complex.
I try to research or make up for myself what happened in any character's life. From when he was born until the first page of the script. I fill in the blanks.
Adult characters are all the things they've encountered over time. But kids haven't accumulated all the life experience, all the regrets. They tend to be more in the moment, more willing to play, to be joyful.
All characters come from people I know, but after the initial inspiration, I tend to modify the characters so they fit with the story.
I love playing characters that are bigger than life and maybe have a darker side that they present to the world. Those are good characters.
I've always written about heroes and wondered who they are.
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