There's a sense of fiction in every video game. It creates a world for itself that you want to obey.
Sentiment: POSITIVE
There's a reason why every human society has fiction. It teaches us how to be 'good', to behave in a way that is for the benefit of the whole community.
That's one thing about fiction: you can make the world be the way you think it should be.
Fiction allows you to embody certain ideas and give them an emotional reality. The characters allow you to get close viscerally to an idea.
All video games are games, obviously. They're designed. They're digital. They have rules; they give an audience some type of vicarious experience.
Fiction is an elemental force, which has the power to shape reality in its own image - or images, I should say - because reality, like light, exists not only as a single point or particle, but also as an array of possibilities.
Fiction is a particular kind of rhetoric, a way of thinking that I think can be useful in your life. It asks you to image the world through someone else's eyes, and it allows you to try to empathize with situations that you haven't actually experienced.
I think fiction, for me, is a way of trying to understand why people do the things they do - and trying to explain what is, at heart, illogical.
Fiction has subversive potential. People let it into their minds, like the Trojan Horse. They don't know what's inside. You hook them with the story, and God can work below the level of their consciousness. Fiction can be propaganda for evil or convey a theme that impacts people for good.
Most of my stories, if not all of them, have some basis in real life. That's the kind of fiction I'm most interested in. I suppose that's one reason I don't have much respect for fiction that seems to be game playing.
I think fiction lends itself to messiness rather than the ideal, and plays well with the ironies surrounding what happens versus what should happen.