The eyes get lost in 3-D. With 3-D, your eyes are looking for the plane of focus, right? And the problem is, when you do quick cuts, your eyes can't find it.
Sentiment: NEGATIVE
When you make a 3-D movie you actually have to plan the way the visuals look because there's a parallax issue, and there's an issue of editing; you can't edit very quickly in 3-D because the eye won't adjust fast enough for it.
3D prefers you to use wider lenses because when things are out of focus, and yet it's in 3D, it bothers you.
When you put on the glasses in a 3-D movie they just kind of sit there and you forget about them.
I often shoot with scissors in my eyes.
If you shoot with a billion cameras, then there's no perspective. You want to use one shot at a time, so it's better to discover what that is before you shoot, rather than trying to make something in the cutting room, and then it just becomes generic.
I like that 3D is based on the fact that you look with two eyes, so two cameras imitate that.
Forty-eight frames per second is a way, way better way to look at 3D. It's so much more comfortable on the eyes.
It's kind of dangerous to cut in the camera, but that's the only way I know how to direct.
Whenever I arrive on a real location, I have to move around and work out what the best angles are going to be. When I was moving around with the lens, I discovered things that the naked eye would not have.
The only thing about 3-D is the dullness of the image.