You can't just come up with an idea for a game and stick the drama on top. It all has to be one driving thrust.
Sentiment: NEGATIVE
For years, I've been wanting to do something that has a bit more of a dramatical drive and combine it with some action.
Everyone needs some kind of compelling drama in their life, basically.
I'd always liked the idea that drama acts at its best as a kind of arena for debate, not just about the thing itself, but also producing aesthetic, stylistic, political and moral discussions.
With a contained environment, there is the promise of friction. And that is where the drama comes from.
Drama is about conflict, and it's about putting obstacles in the path of people you who care about.
I always try to create conflict and drama in my books; it's the engine of the novel.
Story may not be a great addition to some games - games where action is the whole reason for the game to exist.
You have to take some dramatic license just to make it entertaining sometimes.
I don't know how video game narrative works.
I wonder if games are maybe a terminus for ideas. Things can be books or movies or operas or plays, but once they're a game, that's where they should end. Things shouldn't start as games and be taken to movies.