For me, I've never drawn a distinction between live-action acting and performance-capture acting. It is purely a technology.
Sentiment: POSITIVE
The fact of the matter is that an actor, if I'm playing a performance capture role and you're playing a live action role and we're having a scene together, there's no difference in our acting processes.
I don't see a difference between playing a performance capture role and a live action role, they're just characters to me at the end of the day and I'm an actor who wants to explore those characters in fantastically written scripts. The only caveat is a good story is a good character.
My take is that acting is acting. A performance is a performance. With performance capture, if you don't get the performance on the day, you can't enhance the performance.
As soon as you do it, actors realize there is no difference playing a performance-captured role or a live-action role.
Motion capture is exactly what it says: it's physical moves, whereas performance capture is the entire performance - including your facial performance. If you're doing, say, martial arts for a video game, that is motion capture. This is basically another way of recording an actor's performance: audio, facial and physical.
I've done a lot of films that are purely live-action roles, and even if I hadn't come across performance capture as a technology, I think I'd always consider myself a sort of mercurial actor.
Performance capture is a technology, not a genre; it's just another way of recording an actor's performance.
What's fantastic is that there's a real growing appreciation for performance-capture technology as a tool for acting.
I mean, there's definitely a difference between film and live performances or live television. But at the same time, it's just performing. No matter what, it's performing.
Live-action is more fun for me, because you're acting with people. When you do voice-acting, many times you're not even in the room with the person that you're acting with.
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