At Oculus, we're now looking at eye specialists, people who really understand how the human eye works, and how that affects human emotion.
Sentiment: POSITIVE
Oculus really started popularizing a new approach using cellphone screen technology, a wide field of view, and super-low-latency sensor tracking. It's not crappy stuff that doesn't work and makes everybody sick. When you experience Oculus technology, it's like getting religion on contact. People that try it walk out a believer.
Oculus is a company that often does things differently. But we don't want to do things so differently that we start to get into trouble.
A lot of the work at Oculus has gone into working out better position tracking.
I am a person who is trained to look other people in the eye.
Oculus is actually more of a software company than it is a hardware company.
We can bring it all down to the subtleties of the shifting of an eye because we know the camera will catch it. That has been a great thing to learn, and it makes it interesting for a guy who has been in it as long as I have.
I was fortunate to have a grandfather who was an optometrist. Vision therapy was something that we routinely did to strengthen our eyes and give us better focus. I was fortunate that he could teach me techniques that are still paying dividends for me to this day.
The human eye has long fascinated lovers, artists and physicians. The ancient Greeks dissected eyes, but struggled to understand how they worked, unclear as to whether they received or emanated light.
Virtual-reality researchers have long struggled to eliminate effects that distort the brain's normal processing of visual information, and when these effects arise in equipment that augments or mediates the real world, they can be that much more disturbing.
I'm not a tech guy. I'm looking at the technology with the eyes of my customers, normal people's eyes.
No opposing quotes found.