My earliest interest in game design came when I was in primary school, and my parents bought a Commodore 128 computer. I taught myself to write programs in BASIC, and then I made my own games.
Sentiment: NEGATIVE
Before I became a game designer, I was a software engineer.
I started playing video games, and in 1978 I discovered Dungeons & Dragons and started game-mastering and writing my own adventures and creating my own worlds.
As a kid, I was always into art at the same time as computers, and eventually I realised I was making more interesting stuff with my keyboard than with my hands. I really enjoyed modifying computer games more than playing them, so that got me into programming.
I am absolutely of the videogames generation, starting on the Atari and Commodore 64 and the Amiga.
There are now college degrees in game design and interactive media, so if I were starting now, I would probably do that. When I started, you had to break into design from QA or programming or art, but it's really not true anymore.
I've always wanted to get involved with designing a video game.
I discovered at an early age that all I've ever wanted to do is design.
When I was 18, I began attending college for art and design, and I designed all sorts of things from furniture to industrial designs and even watches.
I'm part of that original generation that came up playing video games, that pumped a lot of our allowance into video games. We financed the rise of video games. I started playing them in the Straw Hat Pizza Palace at the Carriage Square Mall in Oxnard, CA.
My first computer was a Commodore 64. I got it as a present from my mom when I was eight years old, and all I wanted to do with that computer was play games.