It's easier to fix damage than it is to create it.
Sentiment: NEGATIVE
It is the neglect of timely repair that makes rebuilding necessary.
It can kind of screw up things if you're trying to overwork something.
Systems are complex, so controlling an attack and achieving a desired level of damage may be harder than using physical weapons.
To find fault is easy; to do better may be difficult.
To find a fault is easy; to do better may be difficult.
You can't break what's broken already.
There is no problem that is not improved by effort, and no effort that is too paltry to be worth undertaking.
The design of each element should be thought out in order to be easy to make and easy to repair.
I believe well-designed places and objects can actually improve healing, while poor design can inhibit it.
If something is easy to repair, it is easy to construct.