A lot of different things go into calling the run game - especially at the line of scrimmage.
Sentiment: NEGATIVE
The call that always seemed the toughest to me was the slide and tag play at second. You can see it coming, but you don't know which way the runner is going to slide, where the throw is going to be, and how the fielder is going to take the throw.
When you're going into a game, you're not expected to hit a home run every game. You're just doing everything proper with proper swings.
There's times when one play makes the whole difference, one calls makes the whole difference. And tonight it was that call.
I think the running game is very important to every offense. Being balanced is extremely important. There's times where you have to throw the ball. You could be down late in the game, you need to come back; you have to be able to pass it when they know you're passing it.
Being an impatient guy, even off the field, I would always look to score runs and score them quickly. Sometimes I panic if runs are not coming.
The angle from which the line and ball are seen makes a tremendous difference in the call, and the player who is inclined to fret inwardly about decisions should realize this.
I think that it won't be long before a team calls that says, 'Just go do what you do'.
You play your surroundings. You pitch accordingly. Not that I drastically try to change my game plan based on the score or the team or stadium, but you have to take everything into consideration.
First of all, you want umpires to call what they see. In the case of fair or foul, the smartest thing is to call the ball fair. Because if it's called foul and ruled fair, where do we put the runners?
Game calls can't be just, 'Oh, by the way,' as part of a larger discussion.
No opposing quotes found.