This might sound masochistic or narcissistic, I don't know, but when I'm not playing the game, the validations I feel about life are always through the hardships. I relate more to sadness, in a lot of ways, when I'm not playing.
Sentiment: NEGATIVE
I can't say that I fully relate to things that I play. Sometimes it's nice to spend half the day crying; then you don't have to do it in real life.
Playing is just about feeling. Playing isn't necessarily about misery. Playing isn't necessarily about happiness. But it's just about letting yourself feel all those things that you have already on the inside of you, but you're all the time trying to push them aside because they don't make for polite conversation or something.
After I play every character, I always walk away and feel a little different. I've experienced something that's not my life, but I've made it my life.
The way I played the game, the way I live my life, is very emotional.
People who play are happier people. And people who don't have access to play tend to be depressed.
You've got to be happy when you play a sad character; otherwise, you just get depressed. Make your real life as fun as possible.
Negative emotions like loneliness, envy, and guilt have an important role to play in a happy life; they're big, flashing signs that something needs to change.
I don't think I could play a character that I couldn't relate to somehow. I'm not unfamiliar with frustration, anger, shame, helplessness and a load of other emotions that make up our psycho-soup. I try to focus on that frustration, that sense of unfairness, and multiply it.
You play to different parts of yourself when you take on various roles. Like, you are your confident self when you're playing this person, and you're your sad self when playing another person - but it's all a part of you somewhere.
When you're playing somebody who's going through a lot - frustration and hardship - you're just purging all your emotions, and it feels really good to do that.