The great thing about a parallel-dimensions story is that you can literally never run out of plot.
Sentiment: POSITIVE
I always struggle with making the technical aspects of the plot fit with the story that's unfolding in my imagination.
Considerations of plot do a great deal of heavy lifting when it comes to long-form narrative - readers will overlook the most ham-fisted prose if only a writer can make them long to know what happens next.
It's amazing how far you can get into a plot before you figure out what you're doing.
Use plot to buttress a story.
If you do a sketch, that's a very short narrative. Stand-up, it's bit-to-bit, minute-long narratives.
Big stories have lots of angles, and you have to decide what part of that story you want to address.
Bigger stories are made out of longer acquaintance with fact and character, but I also love the tiny stories in which almost everything has to be inferred and imagined.
If your characters are two-dimensional and your plot uncompelling, it won't matter how incredibly detailed and believable your fantasy world might be.
As a matter of writing philosophy, if there is one, I try not to ever plot a story. I try to write it from the character's point of view and see where it goes.
I love the idea of 3D, but it's completely superfluous to most stories.