Third-person camera is way harder than I even imagined it could be. It is the hardest problem in video game development. Everybody gets it wrong. It's just a question of how close to right do you get it.
Sentiment: NEGATIVE
It's technically demanding to shoot in 3-D. It's an extra element. Also, just the size of the cameras. They look like these 'Transformers' monsters; they are incredibly big, many of them.
I like that 3D is based on the fact that you look with two eyes, so two cameras imitate that.
The trade-off between speed and image quality is a key constraint of first-person action games, and the job of developing a workable engine involves constantly optimizing both elements. Gamers dream of the day they'll be able to haul their arsenals through three-dimensional environments of photographic clarity, playing 'Myst' with a meat ax.
I think it tends to be overused and can be a little bit gimmicky. A lot of people are using 3-D now because they feel have they have to... that will come and go and the pictures that deserve to be in 3-D will continue to be. When it's done bad, it can make you carsick.
The most difficult thing for me is a portrait. You have to try and put your camera between the skin of a person and his shirt.
If you're not going to tell something if you're not going to expose something it's real easy to go in and photograph from behind the camera and not expose any of your weaknesses.
I think I've spent more time in front of a camera than off camera. That's just the way it is.
As someone who started in the digital background, it's an easier, better, faster platform to bounce off of. You already have so much momentum, and you already have the experience. You're already comfortable being in front of the camera.
Acting in 'Command & Conquer 3' called for me to interact with the player and to look directly into the camera, which is a big no no when filming for TV or film.
Photography is like a moment, an instant. You need a half-second to get the photo. So it's good to capture people when they are themselves.
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