Think of the first Apple II being shipped in 1977. It took almost a decade for it to land in my school where I could see it.
From Brendan Iribe
A hardware startup with no funding is a risky venture.
A hardware startup with a lot of funding and a lot of momentum has a lot less risk.
I think people have an appetite for VR at $200, $300, $400. It's something so new and improves so quickly, people do have an appetite to buy that. If people are getting a new VR headset every two or three years that's incredibly improved, you want to go do that.
We imagine that some people will jump into the AR and VR space that are complementary. We look at Google Glass. It's very complementary. It's not competitive. It's a different experience. It's used for different purposes.
Oculus is actually more of a software company than it is a hardware company.
The University of Maryland was an inspiration for me, and the relationships I made there have lasted a lifetime.
This is a whole new world to explore as a developer to go in and learn these new gameplay mechanics, to learn what it's like to actually control a character from a top-down, 'God's eye' view, and to figure out how the game camera can be controlled by the player's head.
Locomotion can be uncomfortable in VR, but a number of developers have figured out how to do some subtle locomotion.
That's what we're all about: delivering a really comfortable VR experience that everybody can enjoy and afford.
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