In the past, before phones and the Internet, all communication was face-to-face. Now, most of it is digital, via emails and messaging services. If people were to start using virtual reality, it would almost come full circle.
From Palmer Luckey
VR is going to be defined by the content that is designed explicitly for virtual reality.
Virtual reality is inevitably going to become mainstream - it's only a question of how good it needs to be before the mainstream is willing to use it.
Once you have perfect virtual reality, what else are you supposed to perfect?
If you have perfect virtual reality eventually, where you're be able to simulate everything that a human can experience or imagine experiencing, it's hard to imagine where you go from there.
I'm the most optimistic guy about VR out there. I have crazy visions of what we'll be doing in the future.
I'm really familiar with what Cardboard's doing; it's not a novel concept. Cardboard is in many ways a direct ripoff of FOV2GO, a project I helped work on when I was at ICT, and it was fairly well known in the academic VR community.
Ever since I was 15, I've tried to act and talk as if I was a public figure because I was sure that I would be one day and wanted to be prepared.
If I grew up in 'da hood,' it would make my story so much more interesting - if I had something to escape from. I had a pretty good life. My parents weren't rich; they weren't poor. I wasn't trying to escape from anything. It was always just the pursuit of something cooler.
There are times, especially when I was just getting into PC gaming, where I spent way less time playing than obsessing about the quality of the play.
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