I could always flip between emotions and be available to suddenly do something new. I think it's a part of playing, and you hang onto it when you're a kid.
Sentiment: POSITIVE
A huge part of what a kid learns when they're growing up is social and emotional development. As adults, we take it for granted that other people have emotions that are different from ours, and we can identify what they are, but those are skills that children have to learn.
When I create a game, I try to focus more on the emotions that the player experiences during the game play.
The basic premise that children must learn about emotions is that all feelings are okay to have; however, only some reactions are okay.
When you're playing somebody who's going through a lot - frustration and hardship - you're just purging all your emotions, and it feels really good to do that.
Emotions are messy and hard to figure out. Hard to know where you start and the next person stops. Even as an adult, that's a hard thing to know. As a kid, it can be really confusing, because it's all new and you're trying to sort of make your map.
We're naturally programmed to endure a muddle of emotions as we leave childhood behind.
There is a time in the life of every predicament where it is ripe for resolution. Emotions provide the cue to act when a problem is big enough to see, yet still small enough to solve. By understanding your emotions, you can move adeptly through your current challenges and prevent future ones.
Especially since I started studying acting, I feel like I'm always super-aware of my emotions and my feelings and what's going on with me at every moment. I definitely think I wasn't very present prior to that.
Everyone has emotions; you just learn to use then and be comfortable with them.
I play very, very emotional. That's just my style.
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